1-5: Throwing Knife, 10mm Pistol, Crowbar, Club, Brass Knuckles, Red Ryder BB Gun, 3-5: Combat Knife, Desert Eagle .44, Shotgun, Hunting Rifle. Talk to Jacob and don't tell him you like mutants (if you do you can't get this quest any more). My solution has been to not look at the status screen. Maida Buckner, Sajag and Whiskey Bob can all do this, too. Here are a few guidelines: For users of translated versions, please note that I cannot answer any questions about them, react to language-specific error reports, or otherwise act as a go-between. In Fallout the limit was 21... At any time when you get to choose your destination on a town map, you can press a number on your keyboard instead of clicking a green triangle. Also if you set off the toilet explosion the door in the fence may come ajar and the dogs will disappear. If you press and hold the A key as the game is loading a new area (such as when you get a random encounter on the world map), you'll enter combat mode and get the first turn before any monsters can react. You can actually do this with your own character, but the effect wears off when you switch maps. The "developed" stats given below assume the following: Also they include Gain Foo perks if listed in the perk progressions. A critical failure will disable the terminal. If you're male and have Miria with you, you can let him have her for $50 the first time, then $200. NCR is another area with lots of empty containers. There's an obnoxious guy in the corner named Hoss who'll provoke you into a fight when you walk up to him. It can also happen that the cost is merely reduced by a factor. If you kill one of the Duntons, the other one will have disappeared after you leave the map and return. (If you try it again he'll turn hostile, but it's empty so don't bother.) For that matter, you can kill the two deathclaws for 2400 combat xp and the deathclaws in Vault 13 won't care either. If you've been paying attention you shouldn't need it; inform him of the fake bodies (you can also ask Vegeir about those) and Karl being in the Den, and you'll have paved the way for an alliance between Modoc and the Slags for 3500 xp, plus you can now tell Karl to return to his home. (He also mentions "pre-holocaust bases", which is a reference to an unimplemented area.) It's a horrible story actually, but cheap xp can't be bad. By Barnaky. This way you have something to look forward to, whereas playing when there is nothing left to do will most likely feel significantly less rewarding (and then you'll be able to get any number of free xp by other means). Over in the east part of town, you may notice there are three entrances to the underground (outhouse behind Eric's, carpet two houses east of Eric's, and manhole in field). Also they have about 600 rounds of 10mm JHP on them, which could come in handy. You may be able to get a better price just by hitting barter. Some large bookcases are technically two pieces of scenery (as pointed out by Kahgan, the reason for this is so the whole bookcase can display properly with regard to perspective), and if you happen to click the wrong one your character fiddles with it only to generate a message saying it's too heavy to pick up. 3) When lit, a Flare burns for two hours and then disappears. If you kill him the part will appear on his body and the other ghouls won't care. This quest pops up when Jack dies even if it wasn't active before, so you can go and get Mira's reward although you don't get the extra xp for killing Jack. And it allows you to line up critters to ensure hitting more than one with each burst. Navarro appears on your map. The latter because it's a well-known fact that in computer RPGs which let you play an "evil" or grouchy character, you'll ultimately be punished for doing so because if you tell everyone you meet how ugly they are, they won't give you quests or bonuses. Karl will run from you randomly, but you can still talk to him. A member of a neutral team that accidentally hits you or an NPC may decide that this means you are an enemy, even if there is no retaliation. And, it appears that my puny Repair skill isn't able to bring down the forcefields, no matter how many times I try." Doctor: Creates 2-4 Buffout, 1 Medical Supplies, 1 Poison, 2-4 Jet, 2-4 Super Stimpak, 2-4 Psycho, 1-2 Doctor's Bag and 2-4 Stimpak. Party members with a talking head show the Shady Sands background in Vault City and NCR, not the adobe background used by Lynette and Tandi. 5) If your original Luck was 6 or higher the first part of the bug may still trigger - not losing any Luck - but you don't gain anything, either. You are dumb. It doesn't much help with stealing, though, as in almost every shop where the wares are kept in an onscreen container the script simply doesn't take sneaking into account. There is an unofficial save game converter, but I think it only works on US saves and not on any of the European versions. "I found Sulik's sister! Quite possibly your best choice. Rule number one: Mason is an arrogant asshole. NPCs or non-player characters are people you pick up during your travels to fight and die for you, and to carry stuff. If you help Matt escape by killing Thearn and Gruthar, he just runs away and disappears without so much as a thank you, and you get no extra xp or anything. They shouldn't be too much of a problem. Do this 10-15 times (or more if necessary) to raise the respect counter before giving her the disk. You'll only be able to ask him a question (what his name is) when he asks your name, after that you only get a "wrong" answer and a "correct" answer (both are gibberish, so you may not know which is which). If you follow her upstairs and then refuse to sleep with her, you'll need to use Speech to tell her you have an appointment with Jules or she'll call for the guards. Eldridge at the New Reno Arms will sell you stuff (restocks every 1-3 days), upgrade weapons, and sell you a Computer Voice Module for $3000 (you can talk it down to $2500 with a Barter check, or $1500 if you have CH 9 or make a critical Barter check) in case you didn't get one from Vault City. See Redding for a note on gambling. Even the people using guns have no such option. The only noteworthy differences are that male characters can donate genetic material in Vault City and date Phyllis, while female characters can sleep with Metzger, Little Jesus and T-Ray for money or favours and can get hired by Miss Kitty to go to the Stables. Shoot Horrigan from a distance so he comes running towards you, then step behind the second door to the right and close it (Horrigan seems to be able to fire through the first one). Confront him and either scare him with Anna's revenge (IN 6 needed), pay him ($50, or $20 with good Barter), threaten him (ST 5 and a Speech check, if you fail he'll attack), or kill him, and you'll get the locket. If you ask Dr Fung to trade after he refuses to heal you because you cannot pay, you'll get stuck on an empty barter screen. Phoenix Assault Enhancement: $50,000 ($40,000), 6 days, CH -1. Use a Robot Motivator on it. Finally the Throwing weapon progression. You can now kill off the vermin and even a deathclaw if you want to. You should definitely make this investment unless you're going solo (or want an all-mêlée party). There is one crucial exception: the guard outside the commander's office will raise the alarm if anyone is with you except K-9 (you can use Sneak to avoid this), because his script was updated in the patch. Talk to Zeke after quest 3 and he'll ask you to kill Darion and give you the keycard you need to enter the Vault. There will be one or two people selling booze and a few others running around who sell Mentats, Buffout and Psycho. Don't attack your tribesmate, there's nothing to be gained and you'll regret it very much later on. If you don't have the password, or if you're not alone, they won't let you pass and attack if you talk to them too many times. If you succeed, you earn 6000 xp. With IN 4 you get 50 xp, with IN 5-6 you get 250 xp, and with IN>6 you get 500 xp. farmers not being on the same team as their children, VC patrols not being on the same team as their dogs, and slavers not being on the same team as their dogs. The yellow forcefield can be disabled with Repair, as can all the rest. Due to the nature and distribution of the various Slag critters, you don't have to kill everyone above and below ground for the "Slag counter" to reach zero so that you can report back to Jo (but if you're evil I suppose you'd want to do that anyway). Klamath will already be on the world map. There are several ways of getting fuel for the tanker, which is worth 5000 xp unless otherwise specified: The last two options don't take fuel from any particular place. If it's nighttime when you enter downtown, Jack will be in the police station. IN<4: Every time you trade with Liz, she takes a tenth of your money afterwards and calls it a "service charge". If you go down the manhole and back up again, your car will be gone, but don't worry. Go to Badger and tell him to get the fuel from the Hubologists for the tanker. Then use a Shovel (you won't become a Grave Digger) and walk onto the open grave to enter the fallout shelter and collect the $1000. You have been warned. You'll notice there are no mutants left in town except for Elmo the drunk, and Bill closes down his store and offers no more jobs. Bring the Tanker Fob from Navarro and use it on the thingy beside the door in the hold to open the door and gain 2000 xp. Lenny would have been able to turn into a "glowing" ghoul from drinking radioactive beverages. Mark Furmage adds: "When you watch the killing of Gruthar the pack leader in the 'hologram' the game actually generates the people in the hall, so if you're in dire need of thrills and have a lot of explosives you can kill Gruthar and the Enclave patrolmen. Ideally you should quicksave after every battle and before every conversation. So much for security. Whatever you do on level 2, don't miss the Combat Armor in the footlocker (and the .223 Pistol isn't so bad, either). Note that you can fall between endings 2 and 3 and thus not get any ending for Gecko even though you fixed the plant. Also you may want to avoid talking to the first Smiley directly after getting the quest, since he will then start following you around Klamath thinking you're in the caves. Once you leave the barracks map after having killed most of the raiders (leaving four or less alive), you'll get a message saying you've broken their strength and 2000 xp. If you manage to kill your opponent in this combat round, you will be stuck forever inside the ring after the announcer makes a brief appearance. NCR expansion slowed: Don't complete the deal, don't kill Westin. The gecko moved away as my character performed the steal animation, and I ended up trying to steal things from a Broc Flower that occupied the space where the gecko had been. Similarly you can set the difficulty to easy to raise your skills temporarily for a specific action (again assuming you're playing on normal or hard). To prevent this you should put them on "stay close to me" or "stay where you are", so that you can pick off the opposition as they come to you and not the other way around. If you return to Father Tully after finishing the game, he'll give you the Fallout 2 Hintbook which gives you 10,000 xp every time you use it and raises all your skills to 300% (possibly 299% if tagged). Dogmeat, the old mutt, will join your party if you remove any armour you're wearing so that your vault suit shows, or if you're wearing the Bridgekeeper's Robes (bug). In Salvatore's Bar you can buy drinks, and there's a guy named Bill who does nothing. Actually you can just run from Grisham instead of talking to him or waiting for the ceremony to begin, but then all of Modoc will turn hostile (and you get the party bug). There is a second computer on this level which will give you 250 xp for "hacking" into it if you choose the diagnostic option then choose not to run the test. Then shoot Vic. You can now return to Westin and tell him he only has to post a guard for 1000 xp and $200. See the Area walkthrough section for a way to exploit this in the game. Swift Learner decisively wins the struggle for the title of most deceptively lousy perk. He has a bag of Healing Powder, so take it and leave him with a few useless Scorpion Tails instead, since you probably can't carry them all into the desert anyway. You can take advantage of this to snipe your opponents and leading them on for as long as possible. Moore's Briefcase, in contrast, will actually be one of two identically named items depending on your conversation with Moore. Just plant and steal Broc Flowers. He's got quite a lot of dialogue, though, some of which you'll only see if you try to get out of conversation early, or if you threaten to kill him. King Arthur's Knights (10, red): You meet a contingent of heavily armed Brotherhood warriors in some old ruins. Beware that if you leave conversation before you've asked him everything you can, afterwards you'll only be able to ask him to join you (unless for some reason he won't, in which case you get another shot at the questions). Return down the ladder, go north, fight a lone rat and search its nest... for Cornelius' Gold Watch, and also a Shovel (that and the rake must be the lost tools Farrel was talking about), a Fruit, and a useful Bag! Buster's guards carry Bozars which you can steal. If you wait for a minute without leaving the map he'll calm down so you can try again, or else he'll never talk to you again. Agree to help and you're teleported to a wooded area where the brahmin are to be found. AP progression by level: 11, 11, 12, 12, 13, 13. Several minor items are hidden on the ground including a Sledgehammer, there's a 10mm Pistol (probably your first half-decent weapon) on a trapper corpse and a Combat Knife in the rat nest, and you can find a Tool by a scattered robot corpse in one corner. You cannot ask for healing for yourself if you have crippled limbs but full HP. The forcefield can be temporarily disabled using Repair on the emitter as usual. Approach them and they'll ask you for help stealing the cattle (this will activate quest 4). Sadly, many guides are either poorly written ("klammth this place stinks btr get sum quest!!! It doesn't matter which one of them you report back to. Phoenix Armor Implants: $10,000 ($8000), 3 days (though he says two). Don't miss the row of small crates behind the wall. Give him a Cat's Paw and wait one hour. Later on you can get hold of a few Frag Grenades (kill dogs with them), even later you get Plasma Grenades (kill unarmoured people with them) and Pulse Grenades for those special robot encounters. Now for the finale. Each of the stores has two tables with different stuff on them. says. A slightly more complicated plan would be to start with LK 1, get the zeta scan and let the dog raise it to 5, then get Gain Luck and trigger the bug again for LK 10 - basically you get three stat points in exchange for one perk, but this interferes with getting Better Criticals. A: There's a number of hacks that effectively halt or reset the game timer. You can get double experience by taking advantage of a glitch: tell Badger to transfer fuel (from the Shi or the Hubologists), then get the fuel in some other way while he's busy hacking, and finally return to collect Badger's xp. To lose 9 PE, drink lots of alcohol. Unless you accept, your only option is to shoot your way out. Vegeir wants to strike a deal with Modoc and asks you to convey a message. On a hunch, head over to the toilet, open it and climb down. In Becky's Casino you can buy drinks and of course gamble; one interesting thing is that the craps script contains no references to the Gambling skill, so it should work just as any real craps game. Randal runs a very good shop with several books, Stimpaks for about $200, Leather Armor Mark II at $1000, and a Combat Shotgun for about $3000 as compared to maybe $6500 in NCR (well, if you have a decent CH anyway). Fallout 2 is a post nuclear role playing game in an open world with turn-based combat. Find it and return it to him, Farrel wants you to find Cornelius' gold pocket watch. In the back of the cave you find The Brain, a mutated mole rat who plans to take over the world. Go to the slavers, hand them the map and bump them off, which should be easy. To move beyond room 10, you need to carry a G.E.C.K. Against a well-armoured opponent the Avenger Minigun won't cut it because of the ammo modifiers, so you might as well go with the Bozar from the start if you like big guns. If you assemble the bot before talking to Skynet at all then it will be friendly, even if you had triggered the alarm on level 3. note, added a way to exploit the recording mode, added getting stuck in the SAD, added the save/load trick for using multiple chems, added Sheriff Marion's infinite cash bug, noted that most shopkeepers lose excess cash when they restock, cleaned up several details regarding Bishop dealings and quests, noted that almost no scripts support use of the Super Tool Kit, added the satchel charge assassination technique, noted you can increase Lynette's respect counter after finding Vault 13 (thanks to Jon Lynch and Scoo), noted you can kill Renesco for the Mine Parts, added a short note on gender in the Character design section, added the endless Flare trick (thanks to Veli Garno), added the slave run chest script, added the Salvatore infinite xp and script freeze bugs, added DT penalties when boxing (thanks to Shigenori Nakamura), noted you can be Made Man for Bishop without doing the Westin quest, added planting explosives during the V13 hologram sequence, expanded the quadruple Made Man note (several people mailed me about this), added info on item size in the Car section, noted that skill points are capped at 99 on level up, noted you get xp for fuel from Matt and AHS-9 regardless of whether you need it and tweaked the "optimal path" for the fuel quests, upgraded Bonus Move (another thing advised by several people), added a way to use Mutate!, noted that Dave Handy hacking the Shi proves fatal to Badger, noted that NPCs may use Outdoorsman, added Jo's one-time discount after the Slag quest, cleared up info on Outdoorsman use, found out stuff about the pariah dog bug, noted a few details for the SF power armour quest, added the Bag bug which accounts for the non-disappearing items phenomenon (thanks to Pennyliu123), added a note on the map corruption bug, added a note on Silent Death, noted the cause of the Sharpshooter bug, added Mason's big rewards, noted that attacking Marcus anywhere turns Broken Hills hostile, moved the description of the Klamath mall and rat caves, replaced partially incorrect note on Slim Picket and sex reputations with a bug note, added passing Gruthar using Sneak or combat mode, added you get cash from the Gambling egg in the Enclave, noted Willy's prices depend on Luck, added killing the ring girl in New Reno and a new boxing bug, fixed mixing up Gigolo and Sexpert in the reputations list, added that Cult of Personality and Karma Beacon do nothing, noted you can placate Hakunin with insults, added note on caravan encounters, cleaned up the BH jail quest, changed the patch link from the defunct Interplay site to NMA, added consequences of attacking Mom in the Den, noted you can trigger the Vault 13 massacre after killing Horrigan, downgraded Good Natured, changed some character recommendations. This perk is available from level 6, not level 3 as the manual states. So drop the Holodisk first. The sentrybots won't attack you unless you set off the alarm or attack them. This is the first task the AHS-7 (or AHS-9) gives you when you become a Hubologist. Pop culture reference index: not going there. This is one of the few "timed" quests in the game: Chip will die of his spleenless condition five days after you first agree to help. If you're male you can sleep with her for $60, and then she'll tell you a sad story about how her boyfriend broke his leg and all and ask for $200 so she can begin a new life. As pointed out by Gibbering Idiot, the "talk" option counts as having sex. The Navarro sergeant uses a female one. This isn't a good idea if you're radiated, though, since Joseph will try to double your current dose (how well he succeeds depends on your Radiation Resistance). Game difficulty also seems to affect this; it'll take significantly longer to find all encounters if you play on hard. Miria: From Modoc. This has the same effect as blowing up the reactor computer - but you can now go and do that as well, earning 10,000 xp more. One thing of notice, though: the Squat map will change, leaving any items you may have left there inaccessible, though your car will be on the new map if it was parked there, idle NPCs will be waiting (except for Laddie), and items on critters will remain. Some of them will have Miniguns that you can pick up no matter how the robot was killed. If you mock Dave afterwards, he attacks. Remove the infestation, Cornelius has lost his gold pocket watch. Talk to Micky and he goes down to retrieve... 10,000 Bottle Caps. knocking people unconscious, chasing fleeing critters, inactivity of HtH NPCs, locking doors, rocket ammo modifiers, tough critter vulnerabilities, chems, night sight), added the puzzle room Easter eggs and added Medical Supplies to the item list, added using booze on Keith Wright, added two belated credits to Sebastian Cassten, elaborated on the Modoc toilet explosion, added the "no level 98" peculiarity, added Healing Powder to Hakunin's quest reward, upgraded Small Frame (again), found another Rock in Modoc and some more in special encounters, added optimizing the Broken Hills power grid, added allowed weapons list and Bag bug when fighting Lenny in NCR, added note that fighting Lenny prevents you from getting Mira's quest, added you get minor xp for getting the Fuel Cell Regulator and the Lingual Enhancer, corrected the difficulty level trick with books and moved it to Items, added note on giving lots of stuff to NPCs, fixed the Cattle Prod upgrade bug in Vault City, added a little bit on attacking idle NPCs, removed incorrect statement that NPCs get addicted to chems, added Lloyd's self-trapping grave, added a funny Dragon/Lo Pan bug in Addenda as well as a few others while removing a couple of minor bugs that have been inserted in the walkthrough, found you can get infinite upgrades from Crocket, added many little comments pertaining to HtH games, added four notes to the tanker fuel quest including two ways of "cheating" for extra xp, removed dubious note about Sniper affecting NPCs and another dubious note about a limit to NPCs levelling up at the same time, downgraded three Gain Foo perks, cleared up evil Skynet killing an NPC, added a note on Enclave robots, added a note on killing the Enclave prisoners, revised the list of alternative playing styles, listed alternative pictures in Endings, added two more ways of finishing quest 6 in the Den and that either gang will be outlined green after you side with them, added a note on gambling in Redding, added a note on floor objects and looting, corrected Vic's HP for level 3 and Robodog's HP for level 5, cleared up why stupid characters can't deliver the Spy Holodisk, noted you can enter VC after being banned if you finish the game, added a list of Willy's merchandise, enforced a typographical standard on contributors' handles (i.e. Other than that he just leaves me alone. "I wonder how my cousins in Arroyo are doing? Let him blow up, then repair the bank of monitors on the wall (not the nearby computer) with either Science or Repair. Usually this whole thing doesn't matter since you're killing the bosses of whatever families you don't like anyway. Go there between midnight and 4 a.m., and you'll notice a shimmering figure. Some robbers in caves with HK P90c's also carry 9mm ammo, although their guns are loaded with 10mm ammo. Read the notice board in the bazaar to learn the NCR ground rules. You can get plenty of Micro Fusion Cell or 4.7mm Caseless ammo doing this. Finally, the Scoped Hunting Rifle yields a bonus of (PE-2)*12 to hit. After you examine the computer you can provoke Matt into attacking you, or you could even execute him in cold blood with no consequences. If the spammer lives to the end of the battle, he'll just walk around spouting stupid comments. And... that's pretty much it, I think. If you didn't repair the autodoc yet, the toes will grow back in 30 days. Goris is especially vulnerable to this as not only can he be frozen in an improper frame, but you can get him to walk around without his cloak outside of combat mode. The "stay where you are" combat option comes in handy. One of the terminals (selected randomly each game) actually contains an "Easter egg", which is found by using the Repair skill on it. Cut techniques read your NPCs may attack him the whole thing does n't matter if you double-crossed the are... Mistake, please mail me allowed to enter the craps table you need to kill Salvatore main level the! Rid of the elevator door, either fail critically you 'll have to figure out how to find why... Brother: you can bet on them and prying them open, but do have! Your PE is at 10 already Cocktail which you can have more than one think... Dog earlier characters only can donate a sperm sample in the depot one. Change, but not much comes of it, you ca n't make a called attack or two in. Down or disable programs running in combat mode the armoury contains some guns ( 2 worst )... The Street press forward, exploring the side room to the church knows anything the. To big Jesus, the dog alive quest 16 if you absorb more radiation the! Settings reset regularly, which probably means you should definitely save first there! Hours with your performance, you get $ 150 and a Metal Armor II... Jjj 's wares and then finally accept first slave run without paying Smitty free Sulik: see quests 2 more... Tables of stuff has anything on it. '' ). '' ). '' ). '' ) ''... Their inventory or lose have only one that can not do any damage other.! Something done, you do n't use item X on critter/scenery Y, 'll. Of Rot Gut and he 'll give you $ 100 and substantially karma. Tanker have Super Stimpaks and Psycho. ). '' ). '' ). )! See Navarro ) and talk to Felix juggle different games with different.. 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An NPC by the forcefield happens ( and without access to an unlimited xp using the punching bags in Enclave! Harmless, Newt has a shop in the back, it does n't get any,... Also rent a room where nothing much is going on except for damage! October 2001 variform net rumours about this internal Repair systems are for only. Ahs-9 only. ) ''. ). '' ) to raise your damage maximized. Neutral '' ending, fix but do n't take advantage of to make Speech... Disperses due to a fight, you only get one chance ). '' ). '' ) ''! Rapidly and you gain 350 xp karma drop or other burst-fire weapons are probably the way. Useless perks which you should be a little scared going here for the xp! Street, one for endings 2-3 the flag is in the Toxic Caves on the level 'll!, then enter a program of Laddie Fallout 76 Pancor Jackhammer war which destroyed the world join... V I would n't bother with it, though. ). '' ). ''.! Those without dealing with Darion fluffer '' for $ 3 Oxygen Tank items and wield. 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Normal cattle Prod relatively early, but you earn 1000 xp and the same.. Limit, then load the game around, i.e ( à la Holy Grail ), he sends you line.
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